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Spark & Whetstonethe grown-up commons

← The Teller's Deck · Lesson 1 of 3

Stop at the turn

About it

Every good story has a turn: the moment where it could go either way. The car broke down in the snow. The letter arrived. The dog ran off.

The teller draws a prompt — "a time you got lost", "the first job you had", "a day the weather changed everything" — and tells the story up to the turn. Then stops.

One question

Where does the teller stop?

Say it back
A lesson is kept once you've answered the question and written at least 8 words. Nobody grades it; it stays on this device.