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Spark & Whetstonethe grown-up commons

← How to Play Again · Lesson 3 of 4

Add one small twist

Once you are inside their game, you have earned one idea. Make it small and make it a question or a problem, not a correction: "Oh no, the bridge is broken. How will the cars get across?"

A good twist stretches the game a little: one more step, one new problem, one surprise the child can solve. Then hand it straight back. If they ignore your twist, let it go; it was theirs to take.

One twist per game is plenty. A grown-up who adds five ideas has quietly taken over again.

One question

The cars are racing round the room. Which twist keeps the game theirs?

Say it back
A lesson is kept once you've answered the question and written at least 8 words. Nobody grades it; it stays on this device.