Skip to content
Spark & Whetstonethe grown-up commons

← Spark & Whetstone

House Game

"You have to land exactly on the last square." "A six means roll again." Every family has its own rules for a dice race, and every family is sure theirs is the real one. Choose yours below. This page plays your game a thousand times, here on this device, and tells you what your rules actually do.

Your house rules

Rolling past the end

What your rules do, in 1,000 games

The rules card

Our house rules

  1. Race from the start to square 30. Roll one die and move that many squares.
  2. Rolling past the end still finishes.

Tested in 1,000 games on Spark & Whetstone.

Write your family's other games down with Heirloom Rules. Children can design their own rules and test them in TableForge on Spark & Anvil.