"You have to land exactly on the last square." "A six means roll again." Every family has its own rules for a dice race, and every family is sure theirs is the real one. Choose yours below. This page plays your game a thousand times, here on this device, and tells you what your rules actually do.
Your house rules
What your rules do, in 1,000 games
A game takes about 8 turns each. The longest of 1000 took 12.
Going first helps: the first player won 59% of games (a fair share is 50%).
Games almost never drag on past 40 turns.
The rules card
Our house rules
Race from the start to square 30. Roll one die and move that many squares.
Rolling past the end still finishes.
Tested in 1,000 games on Spark & Whetstone.
Write your family's other games down with Heirloom Rules. Children can design their own rules and test them in TableForge on Spark & Anvil.