Video games
For the grown-up beside a child who loves video games.
The child's own door is Video games on Spark & Anvil.
Three numbers to notice
- The points needed for the next level, and how the gap between levels grows.
- A 1-in-100 drop chance does not promise the item by the hundredth try; it can come sooner or much later.
- A health bar: how many hits it takes, found by dividing the health by the damage of each hit.
On the way home, ask: “What part of the game felt fair, and what felt unfair?”
Ask because you are curious, and let any answer stand. Print this page for a half-page card.
A short course for you
A little history, and what nobody knows
Experience points
In Dungeons & Dragons, first published in 1974, characters earn experience points and go up a level when they have enough.
Who first thought of counting experience in points is not settled.
Source: Dungeons & Dragons (Wikipedia)
The same idea at every age
- Ages 3–5Not made yet
- Ages 6–8Empty the Health Bar
- Ages 9–14Two Ways to Level Up
- Ages 15–18A 1% Drop Rate
Your child will meet this idea again at every age. The tools and courses here are the part for you.