What the Game Is Counting
Three short lessons for parents who do not play video games: health bars and the leftover hit, level curves that add or multiply, and why a 1% drop rate feels so slow.
For grown-ups, from what LevelForge teaches children at Spark & Anvil.
A paper dungeon
You'll need: Two dice, paper, pencils.
- Draw a monster with 20 health points. Each turn, roll one die: that is the damage.
- Before the fight, everyone guesses how many rolls it will take, and writes it down.
- Play it out, keeping a running total of health left. Then play again with a monster of 30.
- Talk about why the number of rolls is never exactly the health divided by 3.5, the average roll.
A little history, and what nobody knows
Experience points
In Dungeons & Dragons, first published in 1974, characters earn experience points and go up a level when they have enough.
Who first thought of counting experience in points is not settled.
Source: Dungeons & Dragons (Wikipedia)
The same idea at every age
- Ages 3–5Not made yet
- Ages 6–8Empty the Health Bar
- Ages 9–14Two Ways to Level Up
- Ages 15–18A 1% Drop Rate
Your child will meet this idea again at every age. The tools and courses here are the part for you.