The Daily Table
Three deals for today, the same for everyone on the same date. Before a deal reaches you, a solver plays it through and keeps only ones that can be won — so a lost game always had a way through. When a game goes wrong, press "Where did it go wrong?" and the page looks back and tells you how many steps to undo.
Build four piles from ace to king, one per suit. In the columns, put a card on one a rank higher and of the other colour. Draw one card at a time; when the stock runs out, turn the waste over and go again, as often as you like.
Shuffling the deal…
Your result code. Send it to a friend. Pasted into this page on their device, it re-plays every move you made on this week's deal, so they can see the result is real.
All 52 cards are face up. Build the four foundations from ace to king. The four free cells each hold one card while you work. A run moves together when there is room for it — the page tells you how long a run can be.
Dealing today's FreeCell…
Each number says how many mines touch that square. Open every square that isn't a mine. Today's boards never need a guess — there is always a square you can be sure of.
Laying out today's board…
Keyboard: arrow keys move, Enter opens, F marks a mine, C opens around a number whose mines are all marked.
"Can be won" means the solver found a winning line knowing where every card is. You can't see the face-down cards in Klondike, so you can play well and still miss it — that's the game. FreeCell and Minesweeper hide nothing that matters, so there a lost game always had a better move. Your Klondike game in progress is kept on this device only, until the next deal; FreeCell and Minesweeper start fresh when you reload. Nothing is sent anywhere.
Want the same deal as a friend, every week? Try the Patience Club. Prefer bigger cards that move with one tap? Try the Silver Deck.