One town, one screen, four to eight people. Each of you speaks for someone who lives there, and one of you speaks for the river. You have three rounds to agree a plan. Every proposal helps somebody in town and costs somebody — and sometimes that somebody isn't at the table. The game is in the talking.
Set the table
Play on your family's town (optional)
If a child built a town in Spark & Anvil (PlopTots, CityForge's The Town), paste its share code here — it starts ht1-. The deal is seeded from that town, and its households' petitions show up at the end, so you can ask whether your plan answered them. The code is only read on this device; nothing is saved or sent.
No code: you'll play on the built-in town.
Playing with children? Nobody types and nobody needs a name; the role card is enough. Read the cards aloud for younger players.
The role cards
Pass the screen round, or read each card aloud and let people choose. Keep your card in mind; argue for it.
Round 1 of 3
Three proposals are on the table
Tick each seat once that person has spoken. Then choose together.
The plan
What the town agreed
How it landed for each seat
And for the people not at the table
And in your family's town
These households asked for something in CityForge. Did the plan answer any of them?
Talk about it
Who carried the most cost? Did they agree to it, or were they outvoted?
Was there a moment someone changed their mind? What changed it?
Who wasn't at the table? Did the plan cost them something nobody argued about?
The river can't vote in a real town. Who speaks for it there?
8 roles, 9 proposals, three rounds. It pairs with The Town in Spark & Anvil's CityForge, where children build the town this table argues about.