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Spark & Whetstonethe grown-up commons

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The Town Table

One town, one screen, four to eight people. Each of you speaks for someone who lives there, and one of you speaks for the river. You have three rounds to agree a plan. Every proposal helps somebody in town and costs somebody — and sometimes that somebody isn't at the table. The game is in the talking.

Set the table

Play on your family's town (optional)

If a child built a town in Spark & Anvil (PlopTots, CityForge's The Town), paste its share code here — it starts ht1-. The deal is seeded from that town, and its households' petitions show up at the end, so you can ask whether your plan answered them. The code is only read on this device; nothing is saved or sent.

No code: you'll play on the built-in town.

Playing with children? Nobody types and nobody needs a name; the role card is enough. Read the cards aloud for younger players.

8 roles, 9 proposals, three rounds. It pairs with The Town in Spark & Anvil's CityForge, where children build the town this table argues about.