Skip to content
Spark & Whetstonethe grown-up commons

← Spark & Whetstone

The Site Shelf

A week for one aftercare room, on one page. Print it for the staff room. Everything here is free, needs no accounts, and works with one shared screen or none.

Tuesday · Homework hour

Early finishers pick one short round, then show a staff member what they did.

Homework hour picks

Friday · Game night at pickup

Five teen-run tables for families as they arrive (the plan is below).

Game night at pickup

Friday: game night at pickup (45 minutes)

Five tables, each run by a teenager. Families sit down as they arrive and leave when they need to.

  1. Each table host practises their sixty-second explanation the day before (How to Explain a Game).
  2. Families sit at any table as they arrive; a new round starts every ten minutes, so nobody waits long.
  3. Hosts play too. A family can move tables whenever they like; nothing is scored across the night.
  4. Five minutes before the end, hosts call "last round" and each table names one thing it enjoyed.

For your IT team

If a school filter blocks a game, send them the allowlist page: every address the sites load from, and what they never do.

A paragraph for parents and funders

Our afternoons use free games from three nonprofit sites: Spark & Anvil, Spark & Whetstone and Fold Commons. Children play together around one screen, on paper, or with nothing at all, and older children learn to run games for younger ones. The sites have no ads, no accounts and no tracking, and nothing a child does is sent anywhere. We use them for turn-taking, talking and thinking together. We make no claim that they raise test scores.

Programs funded by the federal 21st Century Community Learning Centers program are asked to involve families; the Friday game night is one way to do that.