The Teller's Deck
Three short lessons for a family storytelling game: the teller stops at the turn, the listeners guess what happened next, and one listener says the story back.
For grown-ups, from what HeritageQuest teaches children at Spark & Anvil.
A deck of prompts
You'll need: twelve small cards, a pen, and blank cards for keeping stories.
- Write one prompt on each card: a time you got lost, your first job, a storm, a lucky mistake, a journey, a borrowed thing, a best friend, a move, a lesson, a surprise visitor, a lost thing found, a day you were brave.
- The teller draws a card and tells the story up to its turn.
- Everyone guesses what happened next. The teller finishes.
- One listener says it back. Keep it on a card if the family wants to.