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Spark & Whetstonethe grown-up commons

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How to Run a Room

Five short lessons for one grown-up and a room of children: one quiet signal, a job for every change, fair teams, two questions for a fight, and an ending they want more of.

For grown-ups, from what MentorDojo teaches children at Spark & Anvil.

  1. Lesson 1One quiet signal
  2. Lesson 2A job for every change
  3. Lesson 3Fair teams, quickly
  4. Lesson 4Two questions for a fight
  5. Lesson 5End while they want more
At the table · A room of children, any ages

Teach the signal

You'll need: Nothing.

  1. While the room is calm, show your signal: hand up, voices off.
  2. Practise it three times as a game; thank the first table to get there.
  3. Count off one-two to make two teams, then play one short game.
  4. Call "last round", finish, and name one thing the whole room did well.

Print the guidebook (all lessons + the table activity) →