Day 1
A game for the table: Hop like a bunny five times, then two more.
Read aloud: Bun the hedgehog loads today’s page onto her little cart and rolls down Market Street…
Their turn to teach: Let them teach you to count to five.
The page: Make 5 tally marks · Trace the letter A
No printer? Use beans, buttons, or blocks on the table — same activity, no page needed.
Day 2
A game for the table: Point to something that starts with the same sound as “ball”.
Read aloud: At the Counting Stall, Bun helps a mouse count exactly the right number of berries.
Their turn to teach: Let them show you the letter your name starts with.
The page: Trace the letter A · Count the ducks and write how many
No printer? Use beans, buttons, or blocks on the table — same activity, no page needed.
Day 3
A game for the table: Build a tower and count the blocks as it grows.
Read aloud: At the Letter Stall, Bun sorts the wooden letters so every sign spells its shop just right.
Their turn to teach: Let them teach you a round shape and a square shape.
The page: Trace the circle · Trace the letter A
No printer? Use beans, buttons, or blocks on the table — same activity, no page needed.
Day 4
A game for the table: Count the steps from the door to the table together.
Read aloud: At the Shape Stall, Bun matches round plates to round shelves and square tins to square ones.
Their turn to teach: Let them tell you the first sound of your favourite food.
The page: Make 5 tally marks · Count the apples and write how many
No printer? Use beans, buttons, or blocks on the table — same activity, no page needed.
Day 5
A game for the table: Find three round things in the kitchen.
Read aloud: At the Sound Stall, Bun listens for the first sound of every fruit and calls it out.
Their turn to teach: Let them show you something big and something small.
The page: Trace the circle · Trace the letter B
No printer? Use beans, buttons, or blocks on the table — same activity, no page needed.
Day 6
A game for the table: Clap the beats in everyone’s name.
Read aloud: On the walk home, Bun teaches a sleepy owl the one thing she learned today.
Their turn to teach: Let them teach you to clap the beats in “el-e-phant”.
The page: Count the apples and write how many · Count the ducks and write how many
No printer? Use beans, buttons, or blocks on the table — same activity, no page needed.
Day 7
A game for the table: Sort the spoons into big and small.
Read aloud: Bun parks her cart, ready to bring a brand-new page tomorrow morning.
Their turn to teach: Let them tell you one thing you learned today.
The page: Trace the circle · Trace the letter A
No printer? Use beans, buttons, or blocks on the table — same activity, no page needed.
Nothing here is timed or scored, and nothing is stored or sent. If a day doesn't happen, start again tomorrow; there is no catching up.