A pace clock counts to sixty. Tell it the send-off and how many to swim, and it shows where on the dial each one leaves — the places join into a shape — then runs the set when you press Start. Prop the screen where everyone can see it.
The set
Try :40, :45, 1:35 or 1:50. Each send-off moves the leaving place round the dial.
Swim
Leaves after
Hand on
The clock
0:00
The clock is still. Press Start when the first swimmer is ready.
Why the shapes
The hand comes back to the top every sixty seconds. A send-off that shares a lot with sixty visits few places: :30 gives a line, :40 a triangle, :45 a square. One that shares little visits many: 1:35 is twelve places, a twelve-point star. The number of places is sixty divided by what the send-off and sixty have in common. The course The Pool Deck Is a Maths Room has the whole idea in four short lessons; children meet it in Send-offs (ages 6–8) and The Star (ages 9–14) on Spark & Anvil.
The clock runs only while this page is open. While it runs, the page asks your device to keep the screen on, and lets it sleep again when you stop; a browser that cannot do that simply sleeps as usual. Nothing is stored or sent.