The Problem Page
Six moments from the great games where a forced mate was on the board, and the player found it. Try the first move. If it is not the one, the board shows you the defence that holds, so you can look again. Below them, a studio for setting your own.
The Opera Game · 1858
White to move: mate in 2
Your move: tap a piece, then a square.
The Opera Game · 1858
White to move: mate in 1
Your move: tap a piece, then a square.
The Evergreen Game · 1852
White to move: mate in 2
Your move: tap a piece, then a square.
The Evergreen Game · 1852
White to move: mate in 1
Your move: tap a piece, then a square.
Réti’s Queen Sacrifice · 1910
White to move: mate in 2
Your move: tap a piece, then a square.
Réti’s Queen Sacrifice · 1910
White to move: mate in 1
Your move: tap a piece, then a square.
Compose your own
Pick a piece, tap a square to place it (tap again to clear). Choose who moves and how many moves the mate takes, then ask the board. It looks at every defence. A good problem has exactly one first move that works, called the key.
Promotions are tried as a queen. The check runs on your device and can take a few seconds for a mate in two.