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Spark & Whetstonethe grown-up commons

← The Caller's Table

Call across distance

A grandparent calls; grandchildren in two other homes mark their own cards. Share a private code with people you know. Each screen gets one card. After every ball the caller waits until every card has looked — the pace of a real table. There is no chat: talk on the phone, or just play.

Be the caller

Which game?

Join a caller

What travels: the game, the table code, each call, and each "looked" or "line". What never travels: a card, a name you type, a message, or a score. The room closes when everyone leaves.