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← Spark & Whetstone

Call a course

In HopTots, a child of three to five lines up moves (hop, spin, freeze, crawl) and Bounce the grasshopper calls them out. Here you are the caller. Open their course from its code or the link on its card, then call one move at a time and let them do it. There is no timer and no score: go at their pace, and do the moves with them.

Open their course

Make a course for them

Tap moves in order (two to 6). Then open it in HopTots, where Bounce calls it for them.